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	<title>Comments on: Aspirational Interface Design AKA Moviestorm vs Antics</title>
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	<link>http://3z3r0.net/troyl/2008/07/18/moviestorm-vs-antics-31-aspirational-interface-design/</link>
	<description>The Other White Meat</description>
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		<title>By: metal gear solid xbox</title>
		<link>http://3z3r0.net/troyl/2008/07/18/moviestorm-vs-antics-31-aspirational-interface-design/comment-page-1/#comment-9925</link>
		<dc:creator>metal gear solid xbox</dc:creator>
		<pubDate>Sun, 25 Mar 2012 09:07:07 +0000</pubDate>
		<guid isPermaLink="false">http://3z3r0.net/troyl/2008/07/18/moviestorm-vs-antics-31-aspirational-interface-design/#comment-9925</guid>
		<description>&lt;strong&gt;box 360...&lt;/strong&gt;

What number of punk rockers does it take to screw in the light bulb? Seven - one to have on the chair and six to acquire around the guest list....</description>
		<content:encoded><![CDATA[<p><strong>box 360&#8230;</strong></p>
<p>What number of punk rockers does it take to screw in the light bulb? Seven &#8211; one to have on the chair and six to acquire around the guest list&#8230;.</p>
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		<title>By: Matt Kelland</title>
		<link>http://3z3r0.net/troyl/2008/07/18/moviestorm-vs-antics-31-aspirational-interface-design/comment-page-1/#comment-5675</link>
		<dc:creator>Matt Kelland</dc:creator>
		<pubDate>Mon, 20 Oct 2008 15:33:12 +0000</pubDate>
		<guid isPermaLink="false">http://3z3r0.net/troyl/2008/07/18/moviestorm-vs-antics-31-aspirational-interface-design/#comment-5675</guid>
		<description>Only just caught up on this - thanks for your comments, Pete.  One of the hardest things has been trying to decide where to pitch the user interface design.  Too complex, and it risks being just like any other 3D animation package.  Too simple, and it risks being too dumbed down to do anything with.

My personal benchmark is &quot;can my kids use it without me having to show them how it works&quot; and &quot;can I make the movies I want to make without feeling patronised&quot;.  That, I hope, gets the right sort of balance.</description>
		<content:encoded><![CDATA[<p>Only just caught up on this &#8211; thanks for your comments, Pete.  One of the hardest things has been trying to decide where to pitch the user interface design.  Too complex, and it risks being just like any other 3D animation package.  Too simple, and it risks being too dumbed down to do anything with.</p>
<p>My personal benchmark is &#8220;can my kids use it without me having to show them how it works&#8221; and &#8220;can I make the movies I want to make without feeling patronised&#8221;.  That, I hope, gets the right sort of balance.</p>
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		<title>By: Remmrit Bookmarking</title>
		<link>http://3z3r0.net/troyl/2008/07/18/moviestorm-vs-antics-31-aspirational-interface-design/comment-page-1/#comment-4856</link>
		<dc:creator>Remmrit Bookmarking</dc:creator>
		<pubDate>Mon, 11 Aug 2008 13:44:52 +0000</pubDate>
		<guid isPermaLink="false">http://3z3r0.net/troyl/2008/07/18/moviestorm-vs-antics-31-aspirational-interface-design/#comment-4856</guid>
		<description>&lt;strong&gt;Interface Bookmarks...&lt;/strong&gt;

Remmrit.com user has just tagged your post as interface!...</description>
		<content:encoded><![CDATA[<p><strong>Interface Bookmarks&#8230;</strong></p>
<p>Remmrit.com user has just tagged your post as interface!&#8230;</p>
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		<title>By: Johnnie Ingram</title>
		<link>http://3z3r0.net/troyl/2008/07/18/moviestorm-vs-antics-31-aspirational-interface-design/comment-page-1/#comment-4761</link>
		<dc:creator>Johnnie Ingram</dc:creator>
		<pubDate>Mon, 21 Jul 2008 10:03:14 +0000</pubDate>
		<guid isPermaLink="false">http://3z3r0.net/troyl/2008/07/18/moviestorm-vs-antics-31-aspirational-interface-design/#comment-4761</guid>
		<description>A interesting piece, and a great retort to Mike&#039;s (slightly devil&#039;s advocate) comparison of Moviestorm and Antics.

In reference to your post-script, and in fairness to Mike, I should point out that he&#039;s by no means in favour of high-cost traditional tools over low-cost or open-source alternatives. In fact, he&#039;s one of the most vocal admirers of the open-source scriptwriting and pre-production software, &lt;a href=&quot;http://www.celtx.com&quot; rel=&quot;nofollow&quot;&gt;Celtx&lt;/a&gt;, which he regularly recommends over the industry-standard (and darned expensive) Final Draft.

This is not to invalidate the points you make here, which are all excellent (and very much appreciated).</description>
		<content:encoded><![CDATA[<p>A interesting piece, and a great retort to Mike&#8217;s (slightly devil&#8217;s advocate) comparison of Moviestorm and Antics.</p>
<p>In reference to your post-script, and in fairness to Mike, I should point out that he&#8217;s by no means in favour of high-cost traditional tools over low-cost or open-source alternatives. In fact, he&#8217;s one of the most vocal admirers of the open-source scriptwriting and pre-production software, <a href="http://www.celtx.com" rel="nofollow">Celtx</a>, which he regularly recommends over the industry-standard (and darned expensive) Final Draft.</p>
<p>This is not to invalidate the points you make here, which are all excellent (and very much appreciated).</p>
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